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"She's a Beautiful Woman, Isn't She, Zach?" |
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"Do You Remember Her in Peter Jackson's King Kong, Released in 2005, Zach?
I Thought She was Great in that as a Struggling Performer Turned Actress." |
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"Remember When People Were Complaining it was Too Long? But We Liked
the Movie's Length Just Fine. Didn't We, Zach? It Must Have Been Hard to Act
Opposite a CGI Giant Gorilla that Isn't Really There in the Studio with You." |
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"And Do You Remember Her in that Horror Movie The Ring, Zach? She was a
Strong Mother and Investigator in that Film. It was Funny How After Watching
the Film, People in Real Life For a While Freaked Out When a Phone Ringed." |
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"It was Actually a Remake of Hideo Nakata's Ringu, Released in 1998. But Honestly,
this is One of the Few Times that I Enjoyed the American Remake More. The Version
Directed by Gore Verbinski in 2002 Just Felt Creepier Somehow... And More Real.
Guess We Should Get Back to the Case, Zach." |
You just experienced an accurate simulation of playing the game
Deadly Premonition (2010). SWERY will not only take you on a strange mystery but also treat you to Agent York's take on movies, food, and pop culture trivia. You even learn of his early teenage rebellion as a punk rocker. Whatever York does not reveal in dialogue with others, he will share as you drive around town alone. York talks to us via his alter ego Zach. These monologues are not necessarily connected to the main story, but are enjoyable asides that are like Quentin Tarantino's movie dialogue: not necessary but makes the whole experience worthwhile.
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In One Humorous Side Quest You Help Teach Emily How to Cook |
Really,
Deadly Premonition is in a class of its own when it comes to characters and story. Other video games of the genre, like
Play Station 3's
Heavy Rain (2010), tend to rush you through the story so quickly that it is difficult to absorb the game's world or get to know its characters as well as you would hope. For the most part,
Deadly Premonition avoids this problem and provides a fascinating and interactive open world to play around in that has more in common with an RPG than a normal story driven horror survival game.
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Much of the Game You Will Drive from Place to Place, Hearing Agent York's
Witty Take on Popular and Obscure 80's B Movies |
The game is so revolutionary in terms of its well-written cast of characters and enjoyable side quests that we just noticed we have not even begun discussing the game's compelling central mystery.
Deadly Premonition begins with FBI Agent York following up on the murder of a popular teenage girl in Greenvale, who serves a similar role in this game that Laura Palmer did to
Twin Peaks. The deceased girl's name is Anna Graham (anagram, anyone?), which clearly alludes to Heather Graham's character in
Twin Peaks: Annie Blackburn.
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Murder Victim: Anna Graham |
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Agent Cooper Flirts with Annie Blackburn at the RR Diner
Played by Actress Heather Graham |
As in
Twin Peaks, Agent York discovers Anna was the latest victim of a serial killer he's been pursuing. The young women are killed in a horrible, ritualistic fashion and York must race against the clock to stop the killer from taking more lives. But unlike most video games like
Heavy Rain, which seem to drive their stories quickly to emulate the pace of movies,
Deadly Premonition takes an approach closer in nature to television. Realizing that you will be playing the game in installments rather than a single play-through, SWERY designed this game to be played in episodes. And like
Twin Peaks, each new episode begins with a recap of what has happened recently in the investigation.
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Agent York Discovers the Next Clue... |
And time itself plays an important part of the game, everything taking place in 1/3 real time. Many characters, buildings, and quests are only available at certain times of the day. If you find yourself somewhere a little early, then you can just kick back and light up some smokes. The act of smoking a cigarette in the game actually makes time pass at a hyper-accelerated rate, allowing you to travel to a more opportune time of day.
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Pictured: Agent York Being a Terrible Example to Children |
You also have a sleep and hunger monitor that indicates when you should eat and sleep in the game. Your clothes also become ripe unless you change them regularly and even your facial hair grows continually unless you shave it off. The choice is yours. In case you think this sounds tedious, it is not. These realistic touches set apart
Deadly Premonition from the crowd. Rather than simply shooting your way through town like you would in a conventional crime or horror game,
Deadly Premonition puts you in the driver's seat of a realistic investigation.
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Well, "Realistic" is a Relative Term... |
Greenvale, WA is by far the craziest town this side of
Twin Peaks, populated with a bizarrely entertaining cast of eccentric townsfolk. For instance, Mr. Harry Stewart, the wealthiest man in town, wears a gas mask designed in the shape of a human skull. He does not communicate directly with you, but whispers into the ear of his servant Michael Tillotson, who repeats his master's messages in rhyme while always adding: "... so says Mr. Stewart." And the interesting thing is that these bizarre eccentricities will, for the most part, actually make an odd kind of sense by the end of the game.
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"I Love this Game, it's Super Duper. I'm Not Andrew Packard and You're Not
Agent Cooper... So Says Mr. Stewart." |
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And the Earnest Agent York is No Less Eccentric... |
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And as in Twin Peaks, the People Here Have a Preoccupation with Food |
Like Twin Peaks, much of Deadly Premonition's charm rests in its ability to change gears from sappy and melodramatic comedy to a deadly serious murder investigation without skipping a beat. And like Twin Peaks before it, this frequent change of pace and tone works surprisingly well. You can be knocking back a few cold ones with the Sheriff while listening to the town's lounge singer one second, then running for your life from a deranged serial killer the next. The game is pleasantly suspenseful and unpredictable, but still maintains a strange kind of coherence.
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Sheriff George Woodman and Agent York Socialize at the "Roadhouse..."
Er, Umm, We Mean at the "Galaxy of Terror Bar" |
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Agent York Will Face Many Obstacles in His Search for the Killer |
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And the Raincoat Killer is One of the More Intriguing Video Game Villains |
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His Existence Rumored About in Urban Legends from Sixty Years Ago |
The worst part of the game is a random alterna-verse where Agent York ends up battling a random assortment of zombies at frequent intervals throughout the game. With no dramatic purpose for these scenes to be included, we can only assume the development team thought the game needed a bigger "draw" than the central mystery investigation and
Peaks-like atmosphere. Which is a shame, since these zombie "shoot 'em up" levels seem tacked on and rather than spice up the game they simply interrupt normal gameplay and are frankly boring in comparison.
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Hmm, What Would Complement Our Small-Town Murder Mystery? Only One Thing! |
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"Zombies. Why'd it Have to be Zombies?"–Indiana York |
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These Zombies Will Attack You in the Weirdest Way Possible. Thanks Japan! |
Being fans of
Left 4 Dead and
Left 4 Dead 2, you would think we would enjoy a little of the old ultra-zombie-violence, but you would be wrong. The zombie combat is too slow, frustrating, and terribly repetitive. Frankly,
Deadly Premonition would have scored a perfect 10 in our review if the designers had simply left out this element of the game. But since they did include the zombie combat and it really slows down the story and interferes with some of our enjoyment of the other more interesting aspects of the gameplay, we ranked the game 8.5. The alterna-verse simply does not belong here, at least not this frequently. There's enough weird to go around without having a periodic, random zombie battle in each episode. Do yourself a favor and set the game to "EASY" to make this portion of the game sail by as quickly as possible.
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Deputy Wyatt and Agent York Have a Heart to Heart |
The best part of the game are the character interactions, particularly those between Emily and York. Their relationship is hilarious, touching, and very refreshing for a video game. Most gamers are accustomed to boring and unbelievable romances that seem randomly thrown in by immature hack writers, but
Deadly Premonition is most revolutionary in its strong and well-developed characters. Nearly every single character feels like a distinct and real person.
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We Have the Opportunity to Play as Emily Who is Probably Even More
Enjoyable to Play than Agent York. In Fact, She Even Shoots Better |
When describing
Deadly Premonition, many reviewers bandy around the phrase: "
So bad it's good." But we think that is a bit misleading. While we agree that so "
bad it's good" description applies to the technical aspects of game play and graphics, the writing is exceptionally entertaining. This video game is a horror-comedy hybrid, in the spirit of
Twin Peaks, which is a difficult genre meld to pull off well. We offer our kudos to the writers and translators who fashioned this bizarrely funny game into existence.
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Frankly, Not Many Games Feature Such Well-Written Women, in Particular |
Although its story is weirder than your typical game
—putting it mildly—the story is by turns funny, scary, disturbing, and sad when it is supposed to be. Honestly, the weirdest thing about this game just might be the Japanese prism through which American life is viewed. The quirky way a blue collar small town Sheriff will randomly cite an obscure fact about Feng shui, or an occasional Japanese idiom will be transliterated makes for a particularly strange and entertaining experience, too.
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Agent York Clearly has Some Interesting Things Happening Inside His Mind |
Deadly Premonition (2010) is technically flawed, but the characters are always entertaining to interact with and SWERY's stylized small town in the Pacific Northwest is subtly engaging. The central murder mystery is thoughtful, complex, bizarre, and compelling. And in the ongoing debate of whether video games can qualify as works of art, games like
Deadly Premonition make a strong case for the format's potential. And we will likely never again get another video game that so closely emulates the experience of watching
Twin Peaks. This could be the weirdest game you ever play...
but in a good way.
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Special Thanks to Claire Laffar for Bringing the Game to Our Attention |
Other articles of interest on
Deadly Premonition (2010): Something Awful's "
2010's Greatest Game Ever to be Made in the History of the World," Atomic Gamer's "
Game Review," Level 42's "
Excellent Analysis," MetaGame's "
Video Game Auteur Profile: SWERY," Dan Birlew's "
Game Guide," IGN's "
Extremely Negative Review," and Destructoid's "
Extremely Positive Review."
This Podcast Contains Spoilers Podcast also did a
show about the game. More information about the game can also be found at
Giant Bomb's extensive and loving profile and its
Wikipedia page.
Deadly Premonition Game Trailer
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The "alterna-verse" represent's York's thought process during the investigation of random areas.
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